2d, 3d artwork, animations for unity and graphic design made for the game prototype Iterium, while working for Wopdoom CBA.
Logo V1
a view of some 3d assets
Lowest poly assets for the 3 level areas
2d Assets for the spring and autumn areas
2d Assets for the hot areas
2d assets for the winter areas
Track designs and zone intrack textures.
Menu Atlas
Thropy animation atlas for unity
Icon designs, the three road track brushes and demos of the panels for end of race and ranking score board
a capture of the final look of the game
Logo V2
main cars
music made for the game ITERIUM